Week 01: January 18 - January 24
The group got together for the first time to brainstorm game mechanics, level design, etc. The team defined the roles of each member, and together decided that Unreal Engine is the engine to be used...
View ArticleWeek 02: January 25 - January 31
We determined that Glitched will become a third-person single player action dodging game, with the core and central game mechanic being the dash action for the player to use to avoid all obstacles. We...
View ArticleWeek 03: February 01 - February 8
During this week we were mostly focused on completing the code for the dash mechanic, we created two types of dashes a quick launching of the player dash and a teleport that instantly puts the player...
View ArticleWeek 04: February 08 - February 14
In order to be more in line with the theme of the party game, Glitched was pivoted towards more of a multiplayer game with a single player mode built in, the team had to start brainstorming ideas to...
View ArticleWeek 05: February 15 - February 21 Reading week
During this week the team took a small break, however some small fixes and assets were added. Some materials and art assets were made for the map, and player movement fixes were implemented. Split...
View ArticleWeek 06: February 22 - February 28
The split screen system has been successfully built. About 50% of the map has been completed and the level designers now have a strong idea of how the game will work since it will now be a racing...
View ArticleWeek 07: March 01 - March 07
A bug was found with the multiplayer mode where each player controls the other for some reason, which was fixed during the week. The camera clipping problem was also fixed now the camera is affected by...
View ArticleWeek 08: March 08 - March 14
After the developer playtest session the team has decided to focus on the following problems within the game. First off a multiplayer bug was found and has to be immediately fixed, the bug made the...
View ArticleWeek 09: March 15 - March 21
The laser field material and particle systems have been finalized and looked proper. An intro sequence to the map was added to add more cinematic energy to the game, as well as a background music. The...
View ArticleWeek 10: March 22 - March 28
After the third play testing session it has been decided that we will abolish the new level map as it felt off to the playtests as the developers, and moreover would've required a lot of time in which...
View ArticleWeek 11: March 29 - April 04
During this week the project is reaching its final stage. The winning condition for the level was set up, sound effects for all various player movements and enemy actions have been implemented. A...
View ArticleWeek 12: April 05 - April 11
This week marks the final week of development. The team started going back and fixing small details around. The official trailer for the game was created stating for the game to be released on April...
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